The repair cost is proportional to damage dealt. Towers can be repaired to full health by selecting and manually repairing it, just like gatehouses. Tunnelers may also undermine the foundation of smaller towers, causing heavy damage. When a tower is destroyed without crumbling, all of its defenders lose half of their health as fall damage. On critically low health, the tower crumbles, burying or sending all units on top fly. ![]() Towers can be damaged with rocks, melee attacks and bashes from the battering ram, creating holes in it. Braziers can also be placed on a tower, further improving the combat capabilities of archers and Arabian bowmen by allowing them to ignite pitch ditches. Garrisoning units atop a tower gain height advantage: enemy projectiles from lower heights have a tendency to miss and they only inflict half of their damage. Tower engines ( ballistae and mangonels) can also be installed on top of larger towers. They require the presence of a single-tiled wall from any side direction in order to be accessible for infantry. ![]() Towers can be built in a large proximity of the player's keep and close to an ally's keep. Sometimes, a more brute but stronger and heavier battering ram was used for the task.Ĭastle towers remained well in use until the 17-18th century, even in the era of cannonballs and gunpowder. Rocks and iron balls were really effective in this, but very unreliable due to their long arming time and preparations. In sieges, towers were a crucial weak point of a castle and the attacking force often deployed siege equipment - mechanical devices that used heavy projectiles to damage the structure of a tower and crumble it. Grand towers were able to house heavy mechanical equipment such as mangonels and springalds (later cannons). ![]() Towers were later provided additional features that made retaliation possibilities better and safer: arrowslits, holes for pouring out hot liquids and stakes. These towers were built on a stable foundation so that they could easily shrug off catapulted rocks, as well as they were able to host groups of defenders on the top and in the medium levels. The springald, a bolt-firing defensive weaponFortified towers made of stone appeared early in castles of the Medieval Ages. While their utility was immeasureable, they were easy to demolish and remove by tools and weapons. Most of the time, watchtowers were also serving as beacons, having lit up flames high enough on their top to emit light visible in big distances. Watch towers have existed since early ages that could overlook swathes of areas and provided scouts an easier means of obtaining information about incoming threats, such as an army marching in formation. While there have been towers for industrial or civilian purposes, they also found great utility in defensive measures and fortifications. Towers are tall structures that are primarily constructed towards the air.
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